Season start: 6/50 required players
6 players enrolled
Matchs format: 99 sec / two rounds
All characters are allowed.
Counterpick is allowed after a lost match or after a set change.
The use of any support software during the game (turbo mode, tool assisted, ...) is forbidden and can lead to a ban in case of a proven usage.
In case of disconnection of a player during the match, the point goes to the opponent
Global match process
Match date acknowledgement
At the start of the league, the match calendar is given to the players. At that moment you can check the dates of each one of your matches and notify whether you are available or not to play on that day.
If you are not available, you can propose other dates to your opponent. If your opponent accepts the date proposed, the match date is updated.
Important: It is only possible to propose new dates until 1 hour before the given match schedule.
Confirm your presence before the match
Between 1 hour before the match and until 15 minutes after the game starts you have to visit the match's game sheet and confirm your presence by clicking on the "Ready" button. Once the two opponents have confirmed their presence, you can start playing and after you can fill in the score.
For the team: The captains have to visit the game sheet before the match starts and fill in the players roster.
Delays, forfeits and postponements
In case of non-confirmation of presence by one of the two opponents, the player or the team who has confirmed its own presence is granted winner by default. In case of non-confirmation of presence by both of the opponents, the match is automatically postponed to 48 hours.
Filling in the scores
After the match, both of the opponents have to fill in the final score. In case of agreement, the score is validated. In case of disagreement, the score is tagged as awaiting and the players are invited to revise the score. If the two opponents still don't agree about the score, they are invited to use the upload tool for match score evidence. This will be done by uploading an image which proves the final score.